There are elements of fighting games or MOBAs here-each Titan has a tell, and you only have a few brief moments to counter it to your advantage. Each mech has a distinct aesthetic, so as you round a corner and see a Ronin approaching you, you know to put distance between your Titan and the shotgun-toting enemy. Learning the intricacies of each Titan is paramount not just for offense, but defense, too. There are elements of fighting games or MOBAs here-each Titan has a tell, and a way to counter it. By igniting my fiery barrier, I melted him just as he came close to my cockpit. But the flame shield has other uses: at one point, an enemy pilot came flying at me on a grappling hook. His flame shield dissolves incoming projectiles, providing extra protection while he tries to back away from close-quarter engagements. Their loadouts immediately make sense, and it's easy to see that Northstar's low armor and long-range railgun make her an ideal sniper-but new layers reveal themselves the more you play. They're almost like superheroes: one attacks with a thermite launcher and flame attacks, while another fires a chest-mounted laser cannon at unlucky opponents.Įach of the Titans' abilities are easy to learn, but difficult to master, as the saying goes. In place of the basic light, medium, and heavy variants from the first game, Titanfall 2 employs six distinct walking battle tanks with arsenals of their own. The sequel's new Titans embody this sentiment. Despite the bombast and spectacle, Titanfall 2 is a thinking person's shooter. Humans may be careening across the map with grapple hooks, while phase-warping ninja mechs cut through laser-powered robot warriors-but beneath all of this is a hidden nuance. Now more than ever, combat requires forethought and intelligence. Multiplayer maps are wider, and more open, resulting in a more methodical pacing to matches. Momentum often shifts as one team gains control of the battlefield, only to lose ground when the other notices a weak spot, and attacks it. This sequence is intense, but in Titanfall 2, it's commonplace. What was once an even fight becomes a David versus Goliath scenario: a pilot rushes to cover, fires off a rocket, glides along a nearby wall, avoids a missile salvo from her robotic opponent, activates her cloaking device, and enters a nearby ravine to order a Titan of her own. Because it's when these two layers engage in a tug-of-war that Titanfall 2 reveals its true brilliance. Then it comes time to call in your mechanical ally from orbit, and everything changes when it hits the ground. The loop of sliding, double jumping, vaulting a ledge, and running along a wall to flank an enemy feels invigorating and intuitive.īy clicking 'enter', you agree to GameSpot's The first Titanfall sparked the trend of shooters focused on movement, and with its sequel, the series reestablishes its place at the head of the pack. As a boots-on-the-ground pilot, Titanfall 2 feels more like a traditional shooter-albeit one with pristine controls and a fluid traversal system. It's every bit as kinetic and fluid as the first Titanfall-but in many respects, it's a much better shooter.Īs with the first game from Respawn Entertainment, Titanfall 2 revolves around two layers of combat: conventional firefights between human combatants, and clashes between massive bipedal mechs. Both in its single player campaign and its multiplayer modes, Titanfall 2 has a more measured pace than its predecessor, making the build-up to its climactic battles just as enticing as the events themselves. It knows when to give us time to breathe. It knows when to rush forward at a breakneck pace.
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