It won a bunch of awards and is the best platforming stealth game I've ever played.ĭefense Grid: The Awakening is a tower defence game. There are optional objectives in each level and you can repeat levels to get ones you missed. Levels are larger but include checkpoints. Mark of the Ninja is also a platforming stealth game. Play revolves around skulking around and wiring different bits of electrical equipment together. Inventive, clever, novel design is preferred, even if it's unpleasant like Papers Please posted by Ndwright to Media & Arts (33 answers total) 88 users marked this as a favoriteīest answer: Gunpoint is a level-based stealth game, so it has definite stopping points. Generally not first-person shooters, Portal being a notable exception Has either a definite ending or a good stopping point Papers Please - I hate this game in the best possible way, it's literally designed to give you the experience of working in an unpleasant, stressful, morally difficult Soviet bureaucracy and it succeeds in spades. Psychonauts - Very funny, ingenuous level design, pushing it a little on the length but easy to put down when needed. Portal - What's there to say? A perfect videogame. Zombies 1 - Self-contained, charming, funny, also much shorter than the bloated sequel (which isn't even released for PC anyway) To the Moon - Amazing demonstration of what can be done with the videogame as a narrative artform To give a few examples of games I've enjoyed in the past few years:īraid - Beautiful art, elegant gameplay, fascinating puzzlesīastion - Ripping action game, slick, stylish, shortĬave Story - 8-bit aesthetic hides a compelling (and tragic) narrative with very effective gameplay I used to subscribe to the indie bundles but now there are way too many of them to keep up. Preferably shorter games, now that I am a grownup with a job I unfortunately don't have forty hours to spare for a single JRPG. rather than it constantly changing.In other words, World of Warcraft, Candy Crush Saga, Farmville and other games that are essentially designed for the player to mechanically self-stimulate are the exact opposite of what I'm looking for. ![]() I don't like lots of levels (Xulima) especially when the level up process is boring but even when you have less levels but a very short game (Tyranny) that throw lots of skills, it made me realise I like spending some with a skill set learning to use it. I really fucking hate checkpoints (you Wolfenstein) and I don't see why you'd try to make our very short game longer by hiding stuff because I won't look for it if I don't know when or how to force a save. Pillars of Eternity II: Deadfire - linux native Ravenloft 1: Strahd's Possession - dosbox The Talos Principle: Road to Gehenna - linux native Well I was thinking of posting game by game last year but never did so here's my belated summary of 2020 and some things I leart about myself whilst playing them. Pacific Assault I haven't technically completed in 2020 but on the 1.1., but I beat about 95 % of the game in 2020 so I am counting it toward last year.Īnd yeah, I buy a lot of cheap trash on Steam and then don't like it, don't judge me. Otherwise it would be at least 2 spots higher. The Messenger is a bit of compromise because I liked the base game a lot but hated the DLC with its difficulty spike a lot and it spoiled my impressions of the game. Prince of Persia: The Sands of Time - 6ĥ3. Age of Empires III: Complete Collection - 7Ģ3. Wonder Boy: The Dragon's Trap (2017) - 7Ģ0. Monster Boy and the Cursed Kingdom - 7ġ8. ![]() First section are game I really enjoyed, the second one those I find good, third one not so good but stil entertaining, fourth are so-so game and the fifth part are games I had little to no fun with.ġ1. So no new game managed to charm me the way those 2 did. ![]() Interesting and bit sad is that 2 best games I played this year I have played and finished both of them in the past and this year it was only replay to enjoy them again. ![]() That fulfills my goal of getting at least one per week but it is saved by Mega Man games, some dumb tiny visuals novels and few other games that took 5 hours at max to complete each, often much less than that (record is 10 minutes for Igneous but that is outlier). I wasn't posting here this year but I decided to do overview for my own sake and for the future generations.Īccording to my very unreliable logs I completed 54 games.
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